At the end of Final Fantasy 7 remake the seemingly infinite possibilities of what could come next left me overwhelmed with a yearning I had really felt from a game before so in several ways Final Fantasy 7 rebirth is my wildest imagination made manifest its impeccable combat is made fresh again with clever new mechanics and party members and splitting.
The Originals over world into gorgeous open regions full of enjoyable side content enriches places I thought I knew so well that lets this reimagining once again stand as both a stunning reconstruction of a game I’ve cherished since 1997 as well as an interesting new interpretation of it however rebirths continuing ambition to create a new timeline for Final Fantasy 7 can bounce between inspiring and overly convoluted that’s left me conflicted about parts of the execution of that new Direction but after spending more than 80 hours to finish the main story and a decent chunk of side content there’s no denying that rebirth is an amazing journey despite that and one I’ll remember fondly as a eagerly anticipate the third Act of this rebuild of Final Fantasy 7 very good.
World Design
Fill your hollow heart with rage. As soon as I stepped foot onto the grasslands, the first of six regions that make up rebirth, I was stunned by its impressive scale. The cut scene that introduces the reformed Overworld depicts Faith admiring the beauty of a previously unexplored natural world, only to be met with red. 13 remind us that this world is still dying from the inside but in reality it’s barely hanging on reinforcing the ongoing theme of environmental preservation and that this is a planet worth fighting for there’s something powerful in exploring each corner of these regions just to see how they’ve clung on to life and spite of the destructive effect of Mako energy and there are stories to be told in the breathtaking views alone and there it was the first step on our new journey of course a game this massive also comes with a somewhat intimidating world map that has embraced many modern open world design conventions that includes activating Towers to Mark tasks on your map but rebirth manages to transcend that well-worn Trope as I went from region to region connecting with people and helping with their struggles.
I often found compelling little side stories that uplift its human element the more I peeled back the layers of all the activities that fill these zones the more engrossed I got in clearing every icon I could SEO was in Medgar we fought him whatever happened he’s alive but why come back now nearly every task rewards you with XP for your party level to advance an additional progression system called folios which unlocks perks and abilities for each character the biggest additions are Synergy abilities are potent partner attacks that inflict significant damage and can offer bonuses such as extending the stagger window, filling the limit break bar, or temporarily negating all MP costs.
I particularly enjoyed Barrett’s ability to launch Tia into the air, enhancing the combat loot and fostering a sense of teamwork among party members. Charming to see run like a too the returning pressure and stagger systems once again push you towards understanding Combat on a deeper level since stronger enemies won’t go down through simple button mashing having the Tactical foresight to orchestrate an offensive push that exploits an enemy’s specific vulnerabilities and the skill necessary to execute it all is so rewarding and the pressure of aggressive unforgiving opponents really makes you work for those satisfying moments and stay on surprise.
Thanks so much for everything while the returning cast all fight just as they did in remake new enemies and mechanics encourage you to bring out more in your party members you can be an absolute Menace now with a party around her and a full game to build out her skill set standing out as the most dynamic character of the bunch the finally playable red 13 can turn defense into offense with his Vengeance stance and fast Combos and destructive abilities, such as Stardust Ray, can make short work of enemies you’re destroying. Constantly switching between characters and setting them up to play their parts offers both a constant variety of action in the moment and the satisfaction of playing the field. However, at times, there was a slight discrepancy between your party’s actions and the enemy’s capabilities. Certain enemies move at such high speeds that even the targeting system struggles to keep up, and experiencing constant knockbacks or being caught in multi-hit combos can be frustrating. Fortunately, these fleeting moments of frustration are never overwhelming. The Soaring Heights rebirths combat with enough practice, preparation, and wit; even the hardest battles are a thrill to conquer. Unironically, some of the best battles are actually in the new card game. Queen’s Blood is a remarkable addition that captivated me for hours. Not only is it smartly designed, but there’s an entire side story that builds up around it as you progress in exploring the origins of Queen’s Blood itself and going in some wild and unpredictable directions.
Story
You won’t want to miss the larger story Rebirth tells, which is a heart-wrenching and compelling one. It does take a while for it to initially come into focus after opening with the hard-hitting flashback of the tragedy at Nohemi Cloud. Anda’s Hometown you’ll spend a lot of time getting acquainted with the flow of the open regions and they many diversions in between a handful of critical plot points by frontloading a lot of those diversions in Min games it can lose the threat of what cloud and the Gang were even supposed to be doing in the first place don’t get me wrong many of these activities are a joy in their own right and a few of them make for memorable moments of levity but a little restraint could have helped keep the focus on the parts I cared about most for as cool as the junon marching miname and the Queen’s blood matches are there’s also the occasional slow paced crate moving puzzle or a stealth section to unlock a Region’s chocoo to bog down the momentum that said these are ultimately small blemishes on what is largely a fantastic revision of Final Fantasy 7 and if anything the more robust Mini Games capture just how goofy the PS1 classic always was and leading into that absurdism works wonders for staying true to its identity rebirth manages to strike a delicate tonal balance as well which is impressive for a story full of darkness and sorrow the planet’s very existence is is at risk with shinra’s destructive nature and seph’s calamitous Ambitions looming the smoke rising from the rubble is reminiscent of a funeral P Cloud himself is a Broken Man an unreliable narrator and a complicated protagonist and in the highest Fidelity of modern tech his slight but telling mannerisms speak as loud as anything he said in the original script nearly every party member has their moment to shine in this Arc of Final Fantasy 7 and through impeccable cinematic stylings and top tier voice performances the cast teetering between hope and despair is on Full display I apologize for the delay in our conversation. Rebirth is often cheesy in its writing and Revels in its melodrama, but that’s part of its charm. Within the cloying displays of friendship and the theatrical pleas to protect the planet, there are undeniably genuine messages about how we carry ourselves in our own lives.
This tone elevates Rebirth above many of its contemporaries. We’re taking off rebuilding. The story of Final Fantasy 7 for a new generation incorporates the theme of defying one’s predetermined fate, a concept that became clear towards the end of the remake due to the interplay of multiple timelines. However, despite the potential power of this fresh interpretation of the classic tale, I regret to report that the execution of rebirth falls short, thereby avoiding any potential spoilers. The depiction of the conclusion’s events and the subsequent aftermath lacks clarity, diminishing their impact. This is a result of attempting to encompass too much without establishing a cohesive thread. Cryptic messages and nuanced meanings are fine, but there are times when stories need to express what is actually happening, and rebirth fails to do so. Despite this, some of the new scenes surrounding the finale offer sobering messages about letting go and accepting life’s inevitable end. These quiet moments foster a unique form of contemplation that the original failed to address. Navigating our lives and our place in a world rife with tragedy is a complex and contradictory process, which rebirth aptly clarifies. Despite the new path these remakes attempt to forge, it remains both captivating and legitimate. The Final Fantasy 7 story Once Again manages to hold a poignant mirror up to our own world: 27 years later, life’s dream is the very essence of our star.
The blood coursing through its planetary veins is a powerful force. Final Fantasy 7 Rebirth impressively builds off of what the remakes set in motion as both a best-in-class action RPG full of exciting challenges in depth and an awe-inspiring After spending 82 hours to finish the main story and complete a significant number of side quests and optional activities, the recreation of a world that has held immense significance for so many, leaves a vast amount of unfinished business. Mini games, side quests, and other enticing diversions saturate the vast and sprawling regions, offering a fresh and vivid depiction of these familiar locations. Yet, despite its abundance of activities, Rebirth consistently embodies the most memorable aspects of Final Fantasy 7. Although it struggles with the execution of its ending, becoming entangled in its multiple twisting timelines, new moments and the overarching journey still manage to evoke a deeper sense of reflection. Despite the flaws in the reimagining of this classic, rebirth remains a thrilling and unexpectedly impactful experience, still thriving miraculously. For further insights into the upcoming wave of great RPGs, check out our reviews of Like a Dragon: Infinite Wealth and Persona 3 Reload.
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